
En Garde!
Producer, Creative Lead,
Game Designer, Sound Designer
2017-2018 Graduation Project (5th year at Supinfogame)
Team: 8 students
Project length: 9+ months
Engine: Unreal Engine 4.18
Genre: Swashbuckling action-adventure
En Garde! pays tribute to Swashbuckler films & litterature. The player embodies an impetuous fencer who fights her villainous opponents with panache and acrobatic skills. The goal is not to kill the enemies but to humiliate them.
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The game got the highest grade from our final jury and was praised for its level of polish, its peculiar mood and its overall quality. We developed the game full-time for the whole school year with a team of 8 students. Each one of us was specialized in very specific fields (character art, animation, gameplay programming...).
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My personal goal with En Garde! was to make the strongest creative vision I'm capable of, and to help each member of my team to give their best on the project. I also hope that I'll make a similar project as a commercial game one day in my career.
"This is the greatest video game ever made!"
- Jacksepticeye
A long interview where I talk about the game's development (stream replay, in french)


